Friday, September 2, 2011

Cartoon Network Game Creator

A) What options are available to you as a 'game designer'?

I can change the environment. Walls/obstacles etc,…I can also add spawn points for enemies…teleportation devices. I can add a clear goal to achieve, and choose the character played.

B) How are these options provided?

Through a click, drag, and drop menu on the left hand side of the screen.
C) What types of elements are provided for you to use to 'build' the game?

You can add health boosts, ammo refills, spawn points for small or large enemies. You can also add walls and barriers that only enemies can pass through. You can add enemy bases, and different types of turrets.

D) What limits are set on the level of the game play able to be customized

The limits set are well the extent of what you can do.

E) What does the process of using these game creators teach about the notion of the 'difficulty and achievement' balance? Explain using an example from your research.

Everything is already balanced out for you in the creator interface. There are also preset goals that you can setup for the player to achieve. i/e Destroy the base, Get to the Checkpoint, Destroy all enemies. In this way the player is given a clear goal and by accomplishing this goal gains a sense of achievement.
When you are done, trade places with another student and have them answer the following questions.

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