Friday, September 30, 2011

Heromachine Classic

  
Malakai is a hypothetical main character for Pyramind Nines first game. He is a mechanical engineer learned in the mixed martial arts. He can craft his own weapons from the environment around him and has a Zombified simian as his companion. He is on a mission to save the last woman who has the ability to restore zombies to human form. He is a tough rugged character and is slightly demented from surviving for so long. He is plagued with the zombie virus and is slowly himself turning into a zombie.


 Black Dawn
Black Dawn is a Hybrid character who is Half Demon/Half Cyborg. He was originally a man who fell to sin and was an extreme masochist, he then augmented his body with robotic additons. Such as a Dark Matter Gun Arm, Boots of Zeal that make him move incredibly fast, and A demonic augmented vision with robocop style consideration technology.



Matron Blaze

Matron Blaze is a Heroin. She is the guardian appointed by Gaia to protect earth. She can control the powers of fire and nature element. She can make plant life grow faster can sprout trees from the ground and create barriers stairs etc,...basically mold nature. She has 4 arms in which she can wield other weapons i/e..her axe that is holstered on her hip, plus anything that she happens to pick up along the way. She can also communicate with animals and has an exotic bob cat as her companion.

Friday, September 23, 2011

Friday, September 16, 2011


My game is and Action/Adventure/RPG. The Idea is that you are living in modern times, but the world of myth & magic has begun to merge into our reality. You can choose from an assortment of different classes. So this scene is filled with modern day buildings and some fantasy elements a old fashion tavern, the brown ground is supposed to be sand but it is supposed to be filled with dunes running through and around the buildings.

Sunday, September 4, 2011

Ball Game

The name of my ball game is Ricochet Air Hockey. The idea is that the ball starts in the middle and the field has two goals on each side. Slightly above the goals is a turret in which you will shoot a projectile that will move the ball around the field. When you move the ball into the opposing goal you get a point or can choose to gain a defender. Which is a goalie that will be fixed infront of your goal and move back and forth so as to block the incoming ball. Also if your goalie blocks the ball from scoring you gain points with which you can upgrade your projectile to something that will make the ball move faster when hit or to a more rapid shot. Also you can upgrade your projectile shots to ricochet off of the walls so that you can strategically bounce the projectile off the walls to bounce the ball in the goal. The first person to 5 points wins the game.

Friday, September 2, 2011

Jurassic Pinball

This game is slower than other pinball games I've played - the key components of the playfield are as follows.

Flippers - Red

Bumpers - Blue







This is a pretty fast game - they key components of the playfield are as follows:

1)Flippers - Blue

2)Slingshots - Red

3)Plunger - Cyan

4)Targets - Yellow

5)Rollovers - Green

6)Bumpers - Brown














Cartoon Network Game Creator

A) What options are available to you as a 'game designer'?

I can change the environment. Walls/obstacles etc,…I can also add spawn points for enemies…teleportation devices. I can add a clear goal to achieve, and choose the character played.

B) How are these options provided?

Through a click, drag, and drop menu on the left hand side of the screen.
C) What types of elements are provided for you to use to 'build' the game?

You can add health boosts, ammo refills, spawn points for small or large enemies. You can also add walls and barriers that only enemies can pass through. You can add enemy bases, and different types of turrets.

D) What limits are set on the level of the game play able to be customized

The limits set are well the extent of what you can do.

E) What does the process of using these game creators teach about the notion of the 'difficulty and achievement' balance? Explain using an example from your research.

Everything is already balanced out for you in the creator interface. There are also preset goals that you can setup for the player to achieve. i/e Destroy the base, Get to the Checkpoint, Destroy all enemies. In this way the player is given a clear goal and by accomplishing this goal gains a sense of achievement.
When you are done, trade places with another student and have them answer the following questions.

Kings Last Stand (Chess Game)

King's Last Stand Game Rules

2-6 players (plus referee unless replace by AI)
ALL AGES

<<Setting Up>>
- There must be a referee, unless replaced by an AI.
- You will use two standard chess boards.
- The two opposing boards will be seperated by a barrier so that each opposing team cannot see the others
  board.
- There are only 4 usable pieces in the game; Rook, Knight, Bishop, and last but not least the King.
- The King will be placed on the same spot on both boards decided by the referee at the beginning of the game.
- After the referee has placed the king the opposing teams will pick their pieces and place them on the board.
- The pieces can only be placed on the last row on the furthest side relative to the teams positions.(i/e)
  the row where the king and queen normally go when you set up a regular chess game.
- The pieces can be placed anywhere on this row.


<<Rules of Engagement>>
- The King starts out with 15 Hitpoints.
- The object of the game is to attack the King until all its Hitpoints are diminished.
- All pieces move as if they would when playing chess.
- Each piece has a damage of 1 when attacking.
- When a piece is in the position to attack that piece is automatically attacking. Otherwise it is defending.
- To attack a pieces range must come into contact with the King.
- To defend a pieces range can be anywhere but within range of attacking the King.
- You cannot attack and defend at the same time.
- When two pieces on opposing teams come into contact when both are defending, they cancel each other out and
  both survive.
- Whenever a piece is destroyed or the King is attacked, the referee will call out with what pieces the kill
  or points were scored with, and what piece was killed.
- If team A is attacking and team B's defender succesfully comes within range of team A's attacker, team A's
  attacker dies.
- The defending team replenishes health on the King via these values dependent on the fallen enemy piece:
  Knight=5, Rook=2, Bishop=3.
- Only an attacking piece can be killed.
- If you line up more than one attacking piece(i/e with a rook) when defending you can kill only the first
  piece in the line of attackers.
- You cannot attack or defend through the King.
- After you have attacked with a piece, you must defend the next turn.
- You can defend with a single piece as many times as you want, but never in the same position.
- You can never attack or defend from the same position. You must move every turn.
- You can magnify your damage through combos: If you and a teammate wish to attack with two like pieces
- The damage is the same plus 1.i/e. two rooks attacking the king = 3 pts.

<<Referee>>
The job of the referee is to:
- Place the King.
- At the end of each round tally up the hitpoints lost on the King.
- Determine which pieces have succesfully been killed, and replenish life to the King accordingly.
- Keep Score.
- Announce at the end of the turn which pieces have fallen, and by which piece they were destroyed.
- (Be a commentator and promote fun)